| 2006-09-08 |
 |
Here we see the hero killing Kreechers! The room is littered with corpses and blood is splashed onto the walls and floor. |
| 2006-08-27 |
 |
Visible tiles are highlighted to emphasize which tiles are seen by the
character. At the moment the character will remember monsters and
objects he/she has seen by not erasing them if they get out of sight;
leaving them as slightly darkened tiles instead. Creatures will
still roam the area and might pick up objects even when the character can't seen them, but the character won't
know the changes unless he/she returns to the vicinity and lets the LOS-code update
the tiles. A big thanks to Björn Bergström for coming up with a really impressive algorithm for FOV. |
| 2006-08-17 |
 |
Finally the code for hiding
unvisited areas in a shroud of darkness has been implemented. The line
of sight code is still waiting in turn though. Notice that the player can
see the Kreecher even though they're not even in the same room. |
| 2006-08-11 |
 |
The "Kreecher" makes its' second
appearance. The color has changed to dark green. There is also a
message screen and the stats have changed since the last time. The A.I.
is still in its' infant phase. Kreechers only wander at the moment... |
| 2006-07-26 |
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Dungeons now yield stairs leading up and down. There are also doors making certain areas harder to reach. |
| 2006-07-24 |
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A first attempt at creating a random dungeon. Line of sight is not implemented yet and hence one can see everything. |
| 2006-07-23 |
 |
This is an early screenshot of the GUI written in python with
pygame. It's still in development here and nothing is final. Imagine
we're looking at a small stone house in the middle of a grass plain ;-). |
| 2006-01-27 |
 |
My first attempt at a GUI. It's still unpolished and
I'm
sure that it will undergo some changes before I'm done with it. I've
borrowed most of the stats from Thomas Biskup's ADOM to fill
out
the empty space on the side. The ASCII characters are only printed to
the screen to display what eventually will be handled by a game engine.
I haven't started with the game yet. |