| 2006-09-26 | I have added character inventory and some objects to pick up. I've also implemented the equip action. From now on though development will be less frequent due to me doing my master thesis this autumn and hopefully I'll have a job next year and thus less time to develop. |
| 2006-08-27 | Progress update! Code for handling line of sight has been implemented as well as some other things. |
| 2006-07-26 | Some more screenshots have been uploaded. These show how a typical dungeon might look like without the loot, monsters and line of sight. |
| 2006-07-22 | Due to heavy work load I haven't had time to work on the game. I've now taken it up again and is currently working on the engine. The code has also been completely rewritten in Python using the SDL wrapper Pygame. |
| 2006-01-27 | I've decided to try and write the game in Java. The first attempt at a GUI has been made (see screenshots). |
| 2006-01-25 | The project website is up! After playing Thomas Biskup's wonderful game ADOM for a couple of months I got an urge to write my own game. I'm not sure how ambitious I want this project to be or how far I want to take this. Currently I'm in the process of deciding if I want to write the game in Java or C++. I also haven't decided a name for the project nor a setting. So far I'm calling the game "Roguelike", but that will change when I come up with a setting and plot for the game. Time is in short supply at the moment as I'm currently involved in a very large project at my University. I'll work on the game when I have the time and inspiration. |